using System;
using MotionFramework.MVC;
using UnityEngine;

public class UpdaterCommand : SimpleCommand
{
    public override void Execute(INotification notification)
    {
        try
        {
            // 开始更新
            PatchUpdater.Run();
        }
        catch (Exception e)
        {
            Debug.LogError(e.ToString());
        }
    }
}
